The Service

Design

Not everyone knows exactly what they're looking for when it comes to audio, so if you don't have a specific "sound" in mind, I will help you discover what it is that you'll need to make your game's music stand out from the crowd. By listening to your specifications and talking through your game's themes, it will be possible to create a perfect union between what your audience sees and hears. If you have an idea in mind already, it will be accommodated and matched exactly to your vision.

Create

I work at a high speed, and can deliver songs in looping and non-looping versions, or in a repeatable format (such as A-B-B) to your design. Every finalised track can be broken into its component parts, each in a loopable format - Do you want the drums to play until a specific trigger in your game activates the melody? Perhaps you'd like the bass line to increase in volume as you get closer to a target? Do you need a specific musical "stab" in key with the music as an enemy jumps out from behind cover? These are all entirely deliverable goals. 

Implement

With an excellent understanding of most industry-standard games development software, both from academic and practical pursuits, I can offer advice on the best method of audio implementation within your game, and how best to optimise the use of sound within your game.

Ownership

I am very flexible with regards to music licensing, and have an in-depth knowledge of licensing within a game; Royalties and revenue share is dependent on the project, though if you prefer to make a one-off payment for your music, that is possible too!

I am available for both short and long term contracts at excellent rates. Please see the "pricing" page for more information.