Skills

Whilst I am primarily an audio designer and composer, I have also gained the following skills through both education and involvement in games projects:

Audio

  •  Experience working as an audio designer/composer for indie projects and commercial products
  •  Excellent knowledge of Cubase, FLStudio, Audacity and most sound wave editing programs
  •  Excellent understanding of signal recording and processing
  •  Proficient in guitar, keyboard, vocals and saxophone, as well as a specialisation in 8-bit/16-bit "retro" sound
  •  Has own studio space for recording (ideal for indie projects on a budget!)

Visual

  • Some experience in level design and game flow theory through one indie project and creation of a functional game for my dissertation, which included a 1x1 mile open-world cityscape with a lot of vertical exploration
  • Excellent understanding and ability in Photoshop and GIMP
  • Good technical ability with regards to 3D modelling, both low and high poly
  • Some ability in pixel art
  • Some 2D animation ability
  • Basic 3D animation ability 

Technical

  • Experience of coding/design via the creation of a game for my dissertation
  • Experience of modding/editing of code through Minecraft/Skyrim mod building
  • Excellent understanding and ability with Unity, CryEngine and Game Maker, familiar with Unreal 4 
  • Strong understanding of SDLC frameworks
  • Good knowledge of issue-tracking software and a lot of research into QA roles and programs, including JIRA, as well as participation in Beta testing for some AAA titles
  • Can create industry-level concept/design documents
  • Basic understanding of java and C#

Personal

  • Organised, efficient, problem solver
  • Excellent team player and easy to get along with
  • Passionate and committed to games design and development

BONUS!

I can also make a fantastic cup of coffee and can moonwalk. Fancy that!