Whilst I am primarily an audio designer and composer, I have also gained the following skills through both education and involvement in games projects:
Audio
Experience working as an audio designer/composer for indie projects and commercial products
Excellent knowledge of Cubase, FLStudio, Audacity and most sound wave editing programs
Excellent understanding of signal recording and processing
Proficient in guitar, keyboard, vocals and saxophone, as well as a specialisation in 8-bit/16-bit "retro"
sound
Has own studio space for recording (ideal for indie projects on a budget!)
Visual
Some experience in level design and game flow theory through one indie project and creation of a functional game for my
dissertation, which included a 1x1 mile open-world cityscape with a lot of vertical exploration
Excellent understanding and ability in Photoshop and GIMP
Good technical ability with regards to 3D modelling, both low and high poly
Some ability in pixel art
Some 2D animation ability
Basic 3D animation ability
Technical
Experience of coding/design via the creation of a game for my dissertation
Experience of modding/editing of code through Minecraft/Skyrim mod building
Excellent understanding and ability with Unity, CryEngine and Game Maker, familiar with Unreal 4
Strong understanding of SDLC frameworks
Good knowledge of issue-tracking software and a lot of research into QA roles and programs, including JIRA, as well as participation in Beta testing for some
AAA titles
Can create industry-level concept/design documents
Basic understanding of java and C#
Personal
Organised, efficient, problem solver
Excellent team player and easy to get along with
Passionate and committed to games design and development
BONUS!
I can also make a fantastic cup of coffee and can moonwalk. Fancy that!